Dear players,

To get rid of the complete pushing section in the rules we made up the below described automatic pushing protection system.

It works like described below:

Pushing is not a violation of the rules anymore! How players are affected depends on their connection.

The connection types

Players that have not logged on using the same computer and have not played on the same network (IP) recently
Both players have used the same Network (IP) or have been Sitters recently
Both players have played on the same PC recently, or are currently a sitter where there are no logins from the account owner recently


Rules for connection type 1

can send 2 hours production to bigger player (7 days in advance) but 0 at <50 Population.
can send 3 hours production to smaller player (7 days in advance) but 0 at <50 Population.
can reinforce bigger Player and send 150% crop supply (100% for 24h in advance).
can reinforce smaller Player and send 300% crop supply (100% for 24h in advance).
can raid bigger player unlimited (when in the same alliance &#167;2 in this section applies)
can raid smaller player unlimited (when in the same alliance &#167;1 in this section applies)
can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Rules for connection type 2

can send 1 hours production to bigger player (3 days in advance) but 0 at <50 Population.
can send 2 hours production to smaller player (3 days in advance) but 0 at <50 Population.
can reinforce bigger Player and send 125% crop supply (100% for 12h in advance).
can reinforce smaller Player and send 150% crop supply (100% for 12h in advance).
can raid bigger player unlimited (when in the same alliance &#167;2 in this section applies)
can raid smaller player is limited by &#167;1 in this section
can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Rules for connection type 3

cannot send anything to bigger player, bigger player needs to send first
can send 2 hours production to smaller player (1 days in advance) but 0 at <50 population.
can reinforce bigger player and send 100% crop supply (100% for 6h in advance). The 6h are only allowed if these are crop deliveries.
can reinforce smaller player and send 100% crop supply (100% for 12h in advance). The 12h are only allowed if these are crop deliveries.
can raid bigger limited by &#167;2 in this section
can raid smaller limited by &#167;1 in this section
can NOT conquer village of each other
can NOT raid villages that have been sent resources in the last 6h by a player you have connection type 3 with


Note: x days/hours in advance means that you can send your allowance for up to that many days in advance in one go. Therefore "can send 2 hours production (7 days in advance)" means that you can send up to 14 hours production in one go, but it would then be your allowance for that 7 days.


Hourly production
The sum of production from all villages on clay, wood, iron and Net-Crop (total crop - population)
Additionally the sum of Net raiding income (raiding income - resources lost by being raided) within the last 7 days / (7*24)

Short: hourly production = net production from all villages/h + average net raiding income /h


Calculating the resource balance between two players

trade
raided resources
supply cost of reinforcement troops


Exceptions

WW village can be supplied unlimited
WW village can be attacked and reinforced unlimited
WW village can always be conquered as it cannot be the last village of the defender*
artefact village can be supplied with CROP unlimited
artefact village can always be conquered as long as they are not hold in the last village or the capital
marketplace trades: If the trade balance (without raid and supply) is smaller than +-20% and players have connection type 1 a trade is always possible


* if this situation happens, such WW(s) regenerate back to Natars making them again conquerable.

Cr. Phanttis and Tschena

All the best,
Forum.asia :: Travian